
Crafting is a rewarding experience that promotes anti-hoarding, and loot remains one of the driving forces behind each and every carpal tunnel-inducing click.

Crowd-controlling monsters has never been so much fun. Skills and abilities are all easy to manage yet deep to master. The entry level is just right while maintaining the challenge the team kept promising hardcore fans in the build-up to its release. A throwback to Blizzard’s mammoth action-RPG series that has more loyal followers than the armies of Diablo himself, and one that seems fitting for the modern age. Diablo III is very much what you expected of it. So instead of getting all up in arms over an issue that will become a non one in a very short amount of time, let’s look at the game. In fact, it’s impossible to ignore seeing as it essentially broke the Internet, but Blizzard being Blizzard has stood by the requirement for an Internet connection to play Diablo III and for anyone who actually managed to stabley get into the game, all the errors in the world could not stop the rekindled, or new, love affair sparked with our new venture into the dark world of Diablo.

When the game released last week (May 15 for the stragglers out there), the frustration and community outcry that followed from the global introduction to “Error 37” can not be understated. It says a lot that Blizzard are sticking by their “always-online” Diablo III decision.
